Central’s Advanced Diploma of Graphic Design students were given a unique opportunity to design a board game for workers on the Chevron-operated Gorgon Project.
Gorgon is being constructed on Barrow Island, a Class A Nature Reserve. The island’s terrestrial and marine environment is unique – it supports 24 terrestrial species and subspecies not known to occur elsewhere and another five terrestrial species with restricted distribution.
To preserve the integrity of this unique environment, a rigorous quarantine system has been implemented. Considered ‘likely to be world’s best practice’ by the Environmental Protection Authority of Western Australia, the Barrow Island Quarantine Management System is the world’s largest non-government quarantine initiative.
A range of awareness and communication initiatives are in place to ensure the workforce understands and embraces the quarantine obligations specific to their role on the project. To support this, Chevron approached the Central design students to create a board game. Not a simple task, the game needed to provide Project personnel and their families with an engaging and fun way to learn about life on Barrow Island, with a particular focus on quarantine and the environment.
The game needed to be easy to understand, educational, engaging and immersive. Working in pairs, students were required to create a mock-up of the physical game and devise marketing concepts with an overall, clear promotional goal.
Chevron’s commitment to the project is evident through the comprehensive feedback they have given to students, which has been invaluable in their development as designers. The students have acquired significant professional experience from this industry exposure.
Shortlisted students were treated to some fantastic hospitality at Chevron HQ in Perth for presentation of their final concepts. They were accompanied by Central Graphic Design lecturers Peter Lawton and Brendan Hibbert. The judging panel included Gorgon Quarantine Manager, Johann van der Merwe and Gorgon External Affairs Adviser, Jen O’Reilly.
Despite a difficult decision given the high quality of all the designs, two winning games were selected:
Junior Game: Sandy Jurewicz and Tahlia Allen
Family Game: Alison Collier and Toni Northall
Shortlisted Central students were also awarded letters of commendation and certificates (coupled with great little goodie bags).
Chevron is looking to go into production early in 2014 and will make the games available to the island workforce.